
Curriculum Fit
Here’s a structure many teachers use when integrating The Great Gambit into a broader unit:
Step 1: The teacher covers core topics of their curriculum through regular instruction (e.g. imperialism, WWI causes).
Step 2: Students play the simulation to experience those dynamics and apply their knowledge in role-based decision-making.
Step 3: The class holds a reflection session where the teacher leads a discussion and consolidation of insights.
You can run The Great Gambit once or multiple times. Adapt it to your course structure — there's no fixed script.
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But for the richest experience, we recommend:
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Play twice — with a role switch in between
Let students experience both game modes (competition and cooperation) — and take on different social roles (e.g. Workers, Political Leaders, Civilians). This contrast reveals how each group sees the same society differently and builds real historical empathy. -
Follow up with a reflection session
Use diary entries, decision cards, and the students' own behavior during the game as discussion material.​ The game generates real tension, hard choices, and shifting group dynamics — perfect ground for meaningful conversation. What you choose to focus on depends on your course: power, ethics, identity, systems, conflict… it's all there.
What students experience through the game
– Historical escalation and turning points
– Strategic foresight with limited information
– Counterfactual and systems thinking
– Group dynamics and institutional constraints
– Historical empathy and multiple perspectives
– Moral dilemmas and trade-offs under pressure

Local curriculum connections
Course structures vary across countries. That’s why we’re developing curriculum mappings to help you connect the simulation to your local standards.
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Here’s what’s currently available:
Sweden – Historieämnet (GY11 & GY25)
If you’d like to help map The Great Gambit to your country’s curriculum — get in touch with us.